﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Utility.BehaviourTree
{
	/// <summary>
	/// Always success
	/// </summary>
	public class AlwaysSucceedNode : DecoratorNode
	{
		protected override Status OnUpdate ()
		{
			ChildNode.Update ();
			return Status.Success;
		}
	}
}